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Can i use Noise Maps for distribution?
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Topic: Can i use Noise Maps for distribution? (Read 668 times)
Nintenjo
Newbie
Posts: 17
Can i use Noise Maps for distribution?
«
on:
August 20, 2025, 01:23:05 pm »
I would like to use some noise maps blended together with gradients to control where my FP scatters. However i am having an issue where my map and my scatter objects dont seem to line up.
In this basic test you can see some noise i have color corrected and used as my distribution map on a sphere. I am using the same noise in the diffuse channel of my material but the scatter and the noise dont line up. Am i missing a setting or step to have them align? It looks like the scattering is using the map but not how its mapped?
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Michal Karmazín
ITOOSOFT
Hero Member
Posts: 3090
Re: Can i use Noise Maps for distribution?
«
Reply #1 on:
August 20, 2025, 01:32:43 pm »
Hi,
It may be related to the position of the Forest object. I’d suggest placing the Forest gizmo at the center of 3ds Max’s world coordinates and using World XYZ mapping. I hope that helps.
Best regards,
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Nintenjo
Newbie
Posts: 17
Re: Can i use Noise Maps for distribution?
«
Reply #2 on:
August 20, 2025, 03:59:33 pm »
Thanks ill give it a try
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