According to our tests, this error is caused by the Mental Ray attributes, which are embedded in materiales created with Max 2016 and before.
The "missing DLL" error shows only when Scene Converter is disabled (as Rokas described in a previous post).
But even if that option is enabled, the attributes are inserted in the scene and you need to run Scene Converter to remove them.
Anyway, we just implemented a mechanism to bypass the error, and remove the attributes automatically when Library items are imported. It will be available in Forest Pack 7.