Hi, Im looking to use FP to try and scatter rocks at the base of a cliff face (see image) I want the rocks to gather on the geo against the clifs based on some rules but im struggling to see what rules i can apply in FP to achieve this kind of look. Ideally we want larger rocks at the back (closest the cliff) and smaller rocks further from it (which i could do using some distance falloff.
However what i want to avoid it having to scatter all of these by hand via painting, we have 1000s of cliff faces so need a way to generate the placement, maybe based on a mask i render to texture i thought maybe with some noise added for variation Trouble is do masks in FP has falloff rules as they cant determine the edges? Ideas welcomed.. I also dont have the luxury of using altitude control as all our cliffs are at different heights.