Any idea how to get random colors in vray RT (cuda)? RT does not support Forest color tex, so I tried vraymultisubtex (random by node). When I render locally all is fine, but if I try to add in other GPUs via DR, things go haywire. Looks like non-local GPUs are rendering the wrong colors. I realize this is a problem with vray - not forest pro, but is there some sort of workaround?
Thanks,
Ryan