Hi, I have a question regarding performance (Ram usage and render performance) when scattering on multiple surface.
Which way is better:
A) scatter one FPP on multiple surfaces by adding objects to the "surfaces" ?
or
B) copying the FPP object and scatter each FPP to one surface, resulting in multiple FPPs ?
I guess the first option is better, but maybe internally within FPP it does not make such a big difference ?