Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Richard Birket on June 11, 2013, 12:43:00 PM

Title: Control Z scale by texture
Post by: Richard Birket on June 11, 2013, 12:43:00 PM
I am trying to control the height (z-scale) of some rods in an FP object by using a simple texture but am not sure how to go about it. Hopefully the attached screengrab will explain. If I can't control the z-scale by texture, is there any way I can use a texture to displace the rods in the z axis?
Title: Re: Control Z scale by texture
Post by: iToo on June 11, 2013, 01:18:44 PM

Please, be sure there is a Surface assigned to Forest. The surface also must include UVW coordinates for the map channel defined in Transform->Scale properties.

Title: Re: Control Z scale by texture
Post by: Richard Birket on June 11, 2013, 01:21:53 PM
Thanks - I will give that a try. I was just using a rectangle rather than a surface.