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Author Topic: Boundary Checking compatability  (Read 651 times)

Anthony Lester

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Boundary Checking compatability
« on: June 30, 2020, 06:03:22 PM »
Quick question which I think I know the answer to but though I'd check.

Can Boundary Checking in edge mode be used for either GPU rendering or on the Chaos Group Cloud rendering service?

I am assuming that as the scene is converted to a vrayscene that the clipping is cannot take place - or at least that is what my testing has returned.

If this is the case is there a work around (I suppose I could use the old school method of using smaller objects at boundary edges) or if it is possible where might I be going wrong?

It works locally using progressive rendering and bucket.

TIA.
Anthony 

Rokas

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Re: Boundary Checking compatability
« Reply #1 on: July 01, 2020, 08:13:00 AM »
Hi.
Edge mode is not supported on vray GPU.


Old school workaround is still great technique.
Rokas

Anthony Lester

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Re: Boundary Checking compatability
« Reply #2 on: July 01, 2020, 09:19:57 AM »
Thanks for the confirmation, what about the Chaos Group Cloud rendering service, clearly a 3rd party service but anywhere to confirm Forest Pro compatibilities with that?

Rokas

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Re: Boundary Checking compatability
« Reply #3 on: July 01, 2020, 10:57:31 AM »
I have not used chaos cloud. As it uses .vrscene there are many more incompatibilities.

Feel free to check other render farms.
Rokas