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Author Topic: Create Layered Meadow Preset  (Read 1010 times)

MU3245

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Create Layered Meadow Preset
« on: November 04, 2019, 08:13:30 PM »
I created a customized layered meadow in a project. Now I want to save it as a preset to my forest library. I understand how to create, manage and work with the libraries. So my question is not about the file/folder/library management aspect.

I'm having difficulty understanding how to correctly set up the preset itself so that I can save it to my custom library. I have 4 separate FP objects (grass01, grass02, grass03 and grass04) all using and layered onto the same Surface (ground01) which is a mesh object (not spline area).

I've watched the tutorials about creating and saving presets but it they don't seem to address the situation I have. I would ideally like to create detail and large presets. Maybe what i I already have created  is the Detail? Would I need to turn the detail into a 30cm circular patch and then scatter that patch across a larger area to make the Large preset?

Can anyone explain the process I would use for doing this or point me to an explanation? I'm spinning my wheels on this. I can send a small .max file if that helps.

Thanks!

MU3245

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Re: Create Layered Meadow Preset
« Reply #1 on: November 05, 2019, 02:28:56 AM »
I believe I found the answer. The layered lawn I created is my Detail version now.  I needed to change the Detail version from "generate" to "custom edit". That was the step I was missing.