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Author Topic: Creating (very) large field  (Read 818 times)


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Creating (very) large field
« on: December 09, 2020, 06:16:18 PM »
Hello there,
i'm trying to find the best way to create laaarge field  with FPP, like this project but much bigger, with 3 types of plants :

I'm having a very large site, like several kilometers by sides and need to scatter plants on it.
What do I have :
- Surface subdivided by field fig01
- 3 type of plants

What do I need :
- plant scattered by stripes/lines like real ones
- to have different type of plant by field
- to have random rotation of the stripes/lines by field

I tried several system with no result and would like to distribute all of this without having to draw splines nor anything else, just using :
- the surfaces I have
- different ID by elements
- maybe use a UVWrandomizermap from Corona to generate random rotation by elements like I did on fig02
- maybe use ID's to place different plants by elements

What's your idea ?


« Last Edit: December 09, 2020, 06:27:11 PM by zules »


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Re: Creating (very) large field
« Reply #1 on: December 10, 2020, 02:40:54 PM »

Thanks for interesting task. We could not find perfect solution yet.

Anyway, since in Your reference there seem to be two perpendicular rotations, I would create 2 Forest Objects one for 1 rotation and second for the perpendicular.

I have randomly assigned surface polygons either material=1 or 2.
And created splines for different species areas.

File attached for Your reference. Hope this helps.


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Re: Creating (very) large field
« Reply #2 on: December 10, 2020, 02:44:47 PM »
Wow ! I will look at this right now ! Thanks !!!