Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: mossawi on December 15, 2015, 10:41:07 PM
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Hi guys,
I could really use your help, whats the best approach for me to achieve something like this with forest pack?
(https://s-media-cache-ak0.pinimg.com/originals/d6/f2/a4/d6f2a47a2252ef7260ca1a8209d332cb.gif)
(http://1.bp.blogspot.com/-5RgVTy3YtsU/TjF-qdtkcGI/AAAAAAAAAAA/eHym426aCOI/s1600/43%2BBlack%2BRat%2BSnake016.JPG)
Thanks a lot!
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Hi, it may be done just scattering the scales over a UV Surface. As shown here, the image was picked from the Surfaces documentation (http://docs.itoosoft.com/display/FORESTPACK/Surface):
(http://i.imgur.com/sLZ5Js2.png)
If you need help to create it, or a sample scene please ask us.
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Thanks a lot for the reply, the document is very helpful.
I've created the skin scales, and it works perfectly on a flat surface. Once I apply it to an S shaped snake body, The scales are distributed properly, except they are all straight, how can I make it rotate on the XY axis following the same flow of the snake body?
Thanks!
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Hi,
For that purpose you should turn on UV Transform. It'll rotate the objects to follow the UV coordinates.
(http://i.imgur.com/BNz4yH6.png)
Thanks!
Paul
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Hi,
I've attached a simplified scene so you can see a typical setup.
Thanks!
Paul
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Thanks so much very kind of you!