This is my first post here and I would like to present you with a challenge.
For our company I have been given the task to create a fuzz layer on top of existing 3d models.
The models are clothing items from Clo3d which are really high poly and have a lot of materials in a multi sub object material.
For the fuzz I'm simple scattering a lot of squiggly lines (edit poly), 8 different ones in total.
The whole setup needs to be able to be automated in the future, so less (simpler) is more.
There are two problems I'm facing, one of which I think I can fix with the new version 7 of Forest Pack.
Assigning the fuzz to a few material id's only. The fuzz needs to be seen on clothing but not on stitches (which are also 3d geometry in the same model)
With the new version I can use reference distribution with material id's it seems, this would fix my first issue.
I need to assign a single Forest pack that will show multiple textures acquired from the material id's. For instance a t-shirt can have a body with a striped black and white texture but the collar is full red.
I want the forest pack to use multiple textures as a color input that go with the id's from the model.
So far I have tried using the Forest color, but that doesn't seem to work, also tried the corona multi map but that also doesn't work.
I could try exporting the clothing from clo as individual objects instead of a single piece of clothing but that will maybe create other problems in our pipeline.
I managed to create some really nice renders with the fuzz by detaching every single material id and creating a forest pack for each one but that is not the way to go for us.
If anyone could point me in the right direction it would be greatly appreciated.