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Author Topic: Creating networked libraries...  (Read 1525 times)


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Creating networked libraries...
« on: February 20, 2013, 05:21:13 PM »
I'm just creating a library for grass, with a view to creating libraries for just about all of our vegetation. As there are 3 of us, plus a render node all of our resources are stored on a server that we can all access.

I have created a library that points to the max file on the server, but it doesn't look for the bitmaps there, it keeps searching in the C: drive. Am I doing something wrong?


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Re: Creating networked libraries...
« Reply #1 on: February 20, 2013, 05:29:37 PM »
You must add a new path in the Library preferences (in this case pointing to the network), and then create the libraries in the new branch.

The procedure is described here:

Carlos Quintero
iToo Software