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Author Topic: Creating randomised paving blocks  (Read 632 times)

HF4101

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Creating randomised paving blocks
« on: March 09, 2017, 03:26:44 PM »
I'm trying to create an area filled with 3 sizes of paving block. All are the same height, just vary on the width. The closest I can get is this kind of arrangement. I tried using a 'full' distribution with collisions at 105%, but the object collision takes effect vertically too.

I've also tried distributing along a line, but this only allows for a constant spacing as far as I can see.

Is this possible with Forest Pack?


Michal Karmazín

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Re: Creating randomised paving blocks
« Reply #1 on: March 09, 2017, 04:15:19 PM »
Hi,

Thought using this work-flow can be handy when distributing "circular / spherical objects" as for example shown on following "crystals population (or any other custom objects)" thread, in this case a simple RailClone style will give you a much better results.

Let me add, that overall the Collisions feature might cause a significant performance hit on large distributions because of very low efficiency of this method - all items need to be generated and later a huge amount of those might be discarded, which might take time & system resources.

Best regards,

HF4101

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Re: Creating randomised paving blocks
« Reply #2 on: March 14, 2017, 09:50:15 AM »
Thanks for your reply. I managed to get a good result using Railclone.