Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: HF4101 on March 09, 2017, 03:26:44 PM

Title: Creating randomised paving blocks
Post by: HF4101 on March 09, 2017, 03:26:44 PM
I'm trying to create an area filled with 3 sizes of paving block. All are the same height, just vary on the width. The closest I can get is this kind of arrangement. I tried using a 'full' distribution with collisions at 105%, but the object collision takes effect vertically too.

I've also tried distributing along a line, but this only allows for a constant spacing as far as I can see.

Is this possible with Forest Pack?

Title: Re: Creating randomised paving blocks
Post by: Michal KarmazĂ­n on March 09, 2017, 04:15:19 PM
Hi,

Thought using this work-flow can be handy when distributing "circular / spherical objects" as for example shown on following "crystals population (or any other custom objects) (http://forum.itoosoft.com/index.php?topic=3244.0)" thread, in this case a simple RailClone style will give you a much better results.

Let me add, that overall the Collisions feature might cause a significant performance hit on large distributions because of very low efficiency of this method - all items need to be generated and later a huge amount of those might be discarded, which might take time & system resources.

Best regards,
Title: Re: Creating randomised paving blocks
Post by: HF4101 on March 14, 2017, 09:50:15 AM
Thanks for your reply. I managed to get a good result using Railclone.