That's most probably related to your Density
value (raising it should fix your issue). As I'm not sure how your Distribution Map
is looking, let me attach some examples with different Density
values for the same Distribution Map
, when used on Surface Area
(I'm using a procedural Tiles
map, but same logic is applicable for any bitmap).
To archive optimal performance, the number of items is limited by the Max items
parameter under Display - Viewport
. For that reason render may differ if that limit is reached and not all items are shown in the viewport. As this value is editable, please feel free to raise it.
Hope you'll find it useful.