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deafault height (z-axe)
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Topic: deafault height (z-axe) (Read 1240 times)
ES1947
Newbie
Posts: 21
deafault height (z-axe)
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on:
October 20, 2014, 03:57:02 PM »
it has probably been asked before - but if i tree editor, can i then change the level of insection? lets say 4,5m above gound?
thanks :-)
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ES1947
Newbie
Posts: 21
Re: deafault height (z-axe)
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Reply #1 on:
October 20, 2014, 04:00:56 PM »
ahh found the z-offset
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