Itoo Software Forum

Author Topic: Density by texture  (Read 899 times)

thefox

  • Newbie
  • *
  • Posts: 49
Density by texture
« on: November 11, 2014, 09:22:30 AM »
Hi,

I'm wondering if the density can be controlled by texture.
Eg. if I draw fading white spots on a black texture: I can control the area of placing objects on these white spots with threshold value or in other ways but I dont get dissolving objects.

Same with transform (scale) - the white value should in my eyes represent the maximum scale whereas the black represents minimum, but that seems not to be right..

Please shed some light ;)

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 1490
Re: Density by texture
« Reply #1 on: November 11, 2014, 11:02:57 AM »
Hi,

For this purposes you can adjust your map to match the desired effect. Attaching screenshots showing two Gradient Ramp maps with different Noise values combined inside of a Composite map (or Mix map). This way you can tweak your Distribution Map final look.

Also feel free to check this post regarding possibility of "painting" your custom Distribution Map using the Viewport Canvas tool.

To control the scale please double check you have the Map check-box enabled, you are using corresponding Map channel and Min / Max limits are properly set.

Kind regards,