Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: thefox on November 11, 2014, 09:22:30 AM

Title: Density by texture
Post by: thefox on November 11, 2014, 09:22:30 AM
Hi,

I'm wondering if the density can be controlled by texture.
Eg. if I draw fading white spots on a black texture: I can control the area of placing objects on these white spots with threshold value or in other ways but I dont get dissolving objects.

Same with transform (scale) - the white value should in my eyes represent the maximum scale whereas the black represents minimum, but that seems not to be right..

Please shed some light ;)
Title: Re: Density by texture
Post by: Michal KarmazĂ­n on November 11, 2014, 11:02:57 AM
Hi,

For this purposes you can adjust your map to match the desired effect. Attaching screenshots showing two Gradient Ramp maps with different Noise values combined inside of a Composite map (or Mix map). This way you can tweak your Distribution Map final look.

Also feel free to check this post (http://forum.itoosoft.com/index.php?topic=2433.msg9247#msg9247) regarding possibility of "painting" your custom Distribution Map using the Viewport Canvas tool.

To control the scale please double check you have the Map check-box enabled, you are using corresponding Map channel and Min / Max limits are properly set.

Kind regards,