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Author Topic: independent surface control  (Read 2652 times)

simmsimaging

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independent surface control
« on: February 01, 2012, 11:45:48 PM »
Is it possible to add an enable/disable switch for surfaces? I have about 12 in use in one FPP object, but at any given time I only need 3-4 of them active. Camera clipping is on option but having that enabled makes camera edits etc very slow in the viewport.


/b

iToo

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Re: independent surface control
« Reply #1 on: February 02, 2012, 10:37:45 AM »

Yes, it should not be difficult to implement. I note it for the next version.

Carlos Quintero
iToo Software