In the same vein as having a percentage control for mirroring, I was wondering about ways to create finer grained control for other transforms. I'm creating a crowd of spectators in a stadium and, as an example, I want the majority of bodies to have random rotation within about 30 degrees - enough that htey look a bit different, but so that they are all still mostly looking forward. However, I would *love* to be able to set 5-10% of them to rotate 180 degrees so the overall crowd is much more natural. Same with the other transforms too.
I understand that I can position some by hand, but it would still be hundreds in this case, maybe more, and any quick changes etc become really cumbersome.
I also know I could do this with multiple FPP objects, but this also gets cumbersome for making quality/quantity changes to the overall crowd.
It's something that is really missing from all the various scattering tools I have tried - kind of like a two-tier randomization thing - that would be very powerful.
Any chance this could be incorporated?
/b