Toggle navigation
Login
Register
Itoo Software Forum
»
Forest Pack
»
Forest Pro (*)
»
Boundary checking Edge V-ray RT
« previous
next »
Print
Pages: [
1
]
Author
Topic: Boundary checking Edge V-ray RT (Read 3304 times)
SF1710
Newbie
Posts: 2
Boundary checking Edge V-ray RT
«
on:
March 30, 2016, 09:47:22 PM »
Hi
Quick question. When i tick edge while using Vray-RT as my renderer it says not suported. Is this true, or did i do something wrong? I use 4.4.1 and V-ray 3.3
Logged
Michal Karmazín
iToo Software
Hero Member
Posts: 2486
Re: Boundary checking Edge V-ray RT
«
Reply #1 on:
March 31, 2016, 10:18:23 AM »
Hi,
I'm afraid there are several limitations to implement features like
Forest Color
or the
Edge Boundary Checking
mode for this render engine. The reason is that these features work at render time, and require a custom shader for each renderer (a piece of code which runs directly in the render engine). But V-Ray RT doesn't support any third-party shaders (there is no SDK, so we cannot write code for it).
I would suggest you to use the work-flow shown in the
Grass Edges
tutorial.
Best regards,
Logged
allemyr
Newbie
Posts: 19
Re: Boundary checking Edge V-ray RT
«
Reply #2 on:
February 21, 2017, 11:01:40 AM »
Hi!
Since I think I get better result when using Edge mode instead of the other alternative way of doing it with smaller pieces like the tutorial i wonder if Edge mode will be integrated in Vray RT GPU in the near future?
Would ofcourse be super cool! Cause it's a awesome feature, especially with gravel.
Logged
Michal Karmazín
iToo Software
Hero Member
Posts: 2486
Re: Boundary checking Edge V-ray RT
«
Reply #3 on:
February 27, 2017, 01:04:48 PM »
Hi,
We're happy to announce, that since the
V-Ray 3.5
, the
Forest Color
map is
supported by V-Ray RT CPU & V-Ray RT GPU
. We're interested in further collaboration with Chaos Group team on the V-Ray RT's support improvements of our plug-ins and it would be really nice to implement the support for the
Edge Boundary Checking
mode, but unfortunately it's not something feasible in a short time period. Thanks for your comprehension.
Best regadrs,
Logged
allemyr
Newbie
Posts: 19
Re: Boundary checking Edge V-ray RT
«
Reply #4 on:
August 09, 2017, 12:08:36 PM »
This will be a awesome feuture when available, really longing for it
I understand that the code is very different with Vray GPU. We will see what will be released in future releases
Logged
allemyr
Newbie
Posts: 19
Re: Boundary checking Edge V-ray RT
«
Reply #5 on:
September 19, 2018, 01:37:01 PM »
Hi again!
Has any progress been done on making Forest Pack Edge Mode availible for Vray GPU?
I know that the code is totally different but would be very cool to have edge mode for Vray gpu rendering!
Logged
Print
Pages: [
1
]
« previous
next »
Itoo Software Forum
»
Forest Pack
»
Forest Pro (*)
»
Boundary checking Edge V-ray RT
×
Welcome,Guest
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length