Itoo Software Forum

Author Topic: Distribute on Forestpack Object  (Read 2231 times)

CharlyRT

  • Full Member
  • ***
  • Posts: 114
Distribute on Forestpack Object
« on: September 28, 2023, 01:54:28 AM »
Hi there, i want to know if theres a way to use a ForestPack object in order to use it as surface
For example, i want to scatter some leaves on a gravel surface that has been created with Forestpack
Right now i use z offset in order to do it
I have test it but the objects render as boxes or doesnt even render at all
Maybe an effect that could guess the right position? like the one that use the Displacement Map

iToo

  • Administrator
  • Hero Member
  • *****
  • Posts: 4589
    • iToo Software
Re: Distribute on Forestpack Object
« Reply #1 on: September 28, 2023, 08:59:25 AM »
Hi,

It can be done setting Display->Render->Mode to Meshes. That disables the instancing engine, generating a mesh for the Forest object.
If you also need a mesh for the viewport as, set Viewport Mode to Mesh, and adjust the faces limit in Max.Faces (just at the bottom of the rollout).

Please note this may generate an huge mesh for complex objects. There are two ways to optimize it:

a) Collapse Forest to Editable Mesh once generated. You can keep a copy of the FP object as 'Disabled', to modify it if needed.
b) Create a separated FP object using low-poly geometry, just to be used as surface and keep it hidden.

Displacement Map Effect uses the map to compute the height. Unfortunately this case is different and cannot be implemented with Effects.

Carlos Quintero
iToo Software