Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: UP1808 on April 22, 2014, 07:06:16 PM

Title: Distribution Map for instance placement
Post by: UP1808 on April 22, 2014, 07:06:16 PM
Hi!
Sorry for the very noob question... but... in forest pack pro is it possible to control areas where to place objects using a black and white image? In alternative to "spline include"? I dont' find where to place the map :)

Thank you!

Ps.
Ah! Mesh surface has obviously corret UV for texture unwrap.
Title: Re: Distribution Map for instance placement
Post by: iToo on April 22, 2014, 07:25:37 PM
Yes, you can assign a texture map at Distribution->Image->Map (http://www.itoosoft.com/forestpack/reference/refdistmap.php). It uses the UV coordinates of the surface.
Title: Re: Distribution Map for instance placement
Post by: mikegentile on May 15, 2014, 07:54:02 PM
I've had this question for a long time.
With the map you don't get a distribution map choice.
The spline acts as a mask of the distribution map.
how can i have a map act as a mask?

-mG
Title: Re: Distribution Map for instance placement
Post by: iToo on May 16, 2014, 09:19:03 AM
In this case it would be necessary two maps: one for mask and other for distribution.
Although Forest cannot use more than one map, it can be done combining mask and distribution with a "Composite" texture, using it as Distribution->Map. In case that you need a custom map by area, just assign it to Areas->Override Dist.Map.

I hope that helps.