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Author Topic: Distribution maps in network locations  (Read 2250 times)

jonavark

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Distribution maps in network locations
« on: October 07, 2011, 11:41:04 PM »
I was able to successfully get all of my models and maps to be automatically loaded from network storage for my projects but the distribution maps always need manual setting of the path to my network server. Any way to fix this?

iToo

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Re: Distribution maps in network locations
« Reply #1 on: October 08, 2011, 09:33:59 AM »

If the distribution maps are copied together the other textures, in any shared texture path, the plugin should locate them. 

Does it fail with network rendering, on interactive sessions or both ?

Carlos Quintero
iToo Software

jonavark

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Re: Distribution maps in network locations
« Reply #2 on: October 10, 2011, 09:14:19 PM »
I set my paths for all files to the network but it seems I have to manually set distribution paths. Is that correct?

iToo

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Re: Distribution maps in network locations
« Reply #3 on: October 10, 2011, 09:26:06 PM »

It is not necessary. If you copy the distribution maps to any folder defined in Customize->Configure User Paths->External files, then Forest should locate them automatically when needed.

Carlos Quintero
iToo Software

jonavark

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Re: Distribution maps in network locations
« Reply #4 on: October 11, 2011, 02:11:17 AM »
hmmm.. I did do that. I will take another look at it all.

iToo

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Re: Distribution maps in network locations
« Reply #5 on: October 12, 2011, 11:01:56 AM »
I've been checking the code, and the function which loads the bitmap doesn't meet the specifications of the SDK for the latest Max versions.

I cannot reproduce the problem here, but it would fail in other configurations. We will fix it for the next patch.

« Last Edit: October 12, 2011, 06:41:25 PM by Itoo »
Carlos Quintero
iToo Software

jonavark

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Re: Distribution maps in network locations
« Reply #6 on: October 12, 2011, 06:24:28 PM »
Thanks..

please take over Autodesk and show them how to really support a software product!

:)