I have maybe some easy task, but still maybe there is a quick solution or settings for this.
I'm trying to populate crystals over the object surface, please see the screenshot -
(this was done in custom edit mode )
I tried different patterns and settings, but cannot get forest make similar result automatically
I hope there must be some way to make it working
the idea is to populate objects as dense as possible so they are not overlapping
(using set of geometry objects - scale 20%, 40%, 60% ...)