Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: scott on October 06, 2016, 07:32:08 PM
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Inspired by the latest tutorial, I set out to create my own bio wall using color ID for diversity.
It hasn't worked well.
First, I created the wall seen in the image and it wasn't working when I went to set the color ID bitmap. When I went into another scene and re-opened this one, it was suddenly working. Weird.
However, the wall on the right is a new attempt to create a patterned biowall. All I get is this sort of random splotchy mess. In other words, I have no idea why the first biowall is now working, but the 2nd one isn't.
Next, I have a flat biobed. This isn't working at all - only 1 color of the ID is showing up. It's incredibly infuriating, lol.
Okay, what am I doing wrong? ??? Am I forgetting some vital step that I accidently did the first time out?
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Basically some further tests show that when I create a simple rectangular plane it MIGHT work. Any sort of spline and it never works...
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Please note Diversity map requires UV coordinates to work, which are taken from the underlying surface.
So you must assign at least a Surface in Forest. There are not problems to use Spline areas as well, but always combined with a Surface.
To avoid that Forest scatters items along all the surface, just turn off "Surface Area" in the Areas rollup.
When there is not a Surface, Forest generates its own (fictional) UV coordinates from the Distribution map settings. These are used for other Forest features, but generate wrong results with Diversity maps.