Sorry, but I don't understand how this works (with custom objects)
I've made a library of 7 customs rocks, all of them have a proper material assigned to it in the source scene (redshift renderer), I even named by numbering them, and assigned an id corresponding to the number, then when I add them in the forest object list, I do it in order so I can have id's matching exactly the order/name/number of each object.
Even after doing all that careful organized procedure, forest pack seems to assign the materials randomly to the rocks, I can notice it because of the uv layout differing from one another (if it's not the good material, the uv's don't match). And sometimes, it even renders a part of the rocks with the id color (?!).
At the end, I have no control over the material of my rocks, even considering the fact that I setup all that beforehand.
Can someone help me understand how do I get control of that (ps: I already read the doc and some posts about material assignment and id, etc).
Thank you in advance.