An possible way to avoid this kind of problems, where enabled Transform
can push some items outside of the Area, would be to "limit" these values in proximate areas to the boundary line. Please feel free to try attached "transalteFalloff.eff
, which is interpolating these values in problematic zones - the attached sample is actually working just on Include Spline Areas
Anyway, values mentioned in your last post shouldn't lead to items outside of the distribution area. Would you mind to send us
your scene (ideally a simplified version of it) to check it here? Thanks in advance.