I have a problem by using the edge mode with forest pack and vray. When I produce grass with edge mode and render it with vray, the "cutted" areas of the grass get not rendered over the defined surface. This works fine. But i have a problem with the surface next to it. It also renders fine, but on these areas of the next surface, where the rest of the "cutted" Grasgeometry normaly was scattered it produces an alpha channel and renders the background image. It's like on these areas the gras is an matte object.
Can anybody tell my where's my misstake?
Thank you very much.