Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: sgutendorf on July 04, 2019, 04:35:04 PM

Title: Edge Mode droduce alpha channel
Post by: sgutendorf on July 04, 2019, 04:35:04 PM
Hi,
I have a problem by using the edge mode with forest pack and vray. When I produce grass with edge mode and render it with vray, the "cutted" areas of the grass get not rendered over the defined surface. This works fine. But i have a problem with the surface next to it. It also renders fine, but on these areas of the next surface, where the rest of the "cutted" Grasgeometry normaly was scattered it produces an alpha channel and renders the background image. It's like on these areas the gras is an matte object.
Can anybody tell my where's my misstake?
Thank you very much.
Title: Re: Edge Mode droduce alpha channel
Post by: iToo on July 07, 2019, 09:02:55 AM
Hi, please try increasing Transparency Levels in V-Ray, as described here (https://forum.itoosoft.com/faq/some-key-notes-about-areas-gtboundary-checking-gtedge-mode/msg10451/#msg10451).

That usually fixes the transparency artifacts with Edge mode.
Title: Re: Edge Mode droduce alpha channel
Post by: sgutendorf on July 09, 2019, 01:07:26 PM
Hi,

thank you for that fast reply.
The link you send me don't work, but I seached the keywords an found that, I think this is what you like to link.

Some key notes about Areas->Boundary Checking->Edge mode (https://docs.itoosoft.com/kb/forest-pack/some-key-notes-about-areas-boundary-checking-edge-mode)

It works fine and solved my problem, thank you very much!
Title: Re: Edge Mode droduce alpha channel
Post by: iToo on July 10, 2019, 08:33:16 AM
I'm glad the problem is solved !

Sorry by the wrong link. We fixed it.