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Author Topic: Edge mode - only one core used for opacity map?  (Read 1338 times)

RealViz

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Edge mode - only one core used for opacity map?
« on: January 16, 2020, 02:43:08 PM »
I have noticed that only one processor core is used to render the "opacity map". For large scenes, this process can take a very long time. Is there any chance of using all the cores in future? Thanks

iToo

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Re: Edge mode - only one core used for opacity map?
« Reply #1 on: January 16, 2020, 03:46:46 PM »
That depends exclusively of the render engine.
All our functions relative to the Edge Mode are ready to be called by multiple threads, but we don't control how are used. Same applies for Forest Color, etc.

Carlos Quintero
iToo Software

RealViz

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Re: Edge mode - only one core used for opacity map?
« Reply #2 on: January 17, 2020, 06:36:02 AM »
Thanks. So V-ray problem :-)