Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: RealViz on January 16, 2020, 02:43:08 PM

Title: Edge mode - only one core used for opacity map?
Post by: RealViz on January 16, 2020, 02:43:08 PM
I have noticed that only one processor core is used to render the "opacity map". For large scenes, this process can take a very long time. Is there any chance of using all the cores in future? Thanks
Title: Re: Edge mode - only one core used for opacity map?
Post by: iToo on January 16, 2020, 03:46:46 PM
That depends exclusively of the render engine.
All our functions relative to the Edge Mode are ready to be called by multiple threads, but we don't control how are used. Same applies for Forest Color, etc.

Title: Re: Edge mode - only one core used for opacity map?
Post by: RealViz on January 17, 2020, 06:36:02 AM
Thanks. So V-ray problem :-)