Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: EH2026 on February 13, 2023, 07:58:37 PM

Title: Edge Mode Shadow Problem
Post by: EH2026 on February 13, 2023, 07:58:37 PM
Hi guys,

Any help appreciated, I've tried a few things but no luck. As of recently my edge trims appear to be misbehaving, they get trimmed in the viewport and in the render but they leave behind their shadow (untrimmed). I've tried bringing into a new file, checked loads of things but alas the problem persists.

Please see attached to understand.

Many thanks,

Jason
Title: Re: Edge Mode Shadow Problem
Post by: Arslan on February 13, 2023, 11:59:27 PM
Hi,

if you are using vrayDirt for paving material 'activate ignore invisible objects on vrayDirt settings' may fix the problem.

Best regards.
Title: Re: Edge Mode Shadow Problem
Post by: RealViz on February 14, 2023, 08:47:50 AM
Hi,

if you are using vrayDirt for paving material 'activate ignore invisible objects on vrayDirt settings' may fix the problem.

Best regards.
And increase max transp level in render.
Title: Re: Edge Mode Shadow Problem
Post by: Michal Karmazín on February 14, 2023, 10:19:03 AM
Hi,

As already mentioned by RealViz - the renderer most probably exceeded its default transparency limit (which could cause similar render artifacts) and increasing the Global switches - Max transp. levels (default value is 50) should help. Sometimes may be necessary to modify Secondary rays bias also. Please feel free to check this "Some key notes about Areas->Boundary Checking->Edge mode (http://forum.itoosoft.com/index.php?topic=2748.0)" related post: "In the case of very high-density scatters (like dense grass), many overlapping objects could be generated and V-Ray may exceed its default transparency limit (which can cause render artifacts)".

I hope that helps.

Best regards,
Title: Re: Edge Mode Shadow Problem
Post by: EH2026 on February 14, 2023, 11:41:18 AM
Hi guys, tried all those things already, no dirt on objects, transparency set up from 50 -100, no difference.

Kind regards,

Jason
Title: Re: Edge Mode Shadow Problem
Post by: EH2026 on February 14, 2023, 03:15:48 PM
Hi all, I have worked out a work around, it appears all the grass large presets have this problem, all the detail ones are fine, must be some bug somewhere..

Thanks,

Jason
Title: Re: Edge Mode Shadow Problem
Post by: Michal Karmazín on February 15, 2023, 09:10:39 AM
Hi Jason,

Let me mention, that sometimes it's needed to increase the Max transp. levels to a significantly higher value (even 500 or so).

Best regards,
Title: Re: Edge Mode Shadow Problem
Post by: RealViz on February 15, 2023, 09:19:42 AM
Check if you have Amb. Occlusion OFF in the renderer.
Title: Re: Edge Mode Shadow Problem
Post by: EH2026 on February 15, 2023, 09:54:08 AM
Yep tried that RealViz, not AO, thanks for checking though !

Kind regards,

Jason
Title: Re: Edge Mode Shadow Problem
Post by: RealViz on February 15, 2023, 10:58:53 AM
So now all that's left to do is to send the scene (simplified). I'll check it.

Edit: Pls. max 2022 or older.
Title: Re: Edge Mode Shadow Problem
Post by: EH2026 on February 20, 2023, 12:02:05 PM
Thanks RealViz, the problem can be replicated in an empty new scene, I just saw an update to the forest pack lawns so maybe the guys have fixed it  :)

Will confirm later,

Cheers anyway

Jason
Title: Re: Edge Mode Shadow Problem
Post by: RealViz on February 21, 2023, 01:17:38 PM
I don't think it's a problem in the FP library. Probably something wrong in the renderer.
Title: Re: Edge Mode Shadow Problem
Post by: JO3814 on February 24, 2023, 09:54:28 AM
Can you upload a simple scene here?
Title: Re: Edge Mode Shadow Problem
Post by: DS5736 on February 28, 2023, 03:06:27 PM
Here's a scene but it's really just a vrayplane and a FP grass preset. The grass is based off the Common Grass 01 (large) preset, I just deleted two of the grass clumps to make the file smaller (and uploadeable). I've tried all of the above fixes (max transp. levels, no AO, etc) and nothing seems to work.  I'm running FP 8.0.9 and VRAY 6.10.02. I just recently updated both FP and VRAY to the latest so I'm not sure where this error popped up.
Title: Re: Edge Mode Shadow Problem
Post by: RealViz on February 28, 2023, 04:35:17 PM
Just open scene, hit render and no problem...
However, 3ds max reported some script errores. Plus I suppose "skylight" is not good to use. Try the classic V-ray setup. So maybe the render is changing some script that isn't running because I don't have it. The script error appeared during the render as well. I'm a bit worried if you have some rogue scripts from "china" (not only china!) that basically malware 3ds max.
Title: Re: Edge Mode Shadow Problem
Post by: DS5736 on February 28, 2023, 06:06:02 PM
The script errors are most likely from some callbacks I wrote to automate some functions of rpmanager for my workflow (I've got some prerender and postrender callbacks in place). 

What version of vray are you running?
Title: Re: Edge Mode Shadow Problem
Post by: DS5736 on February 28, 2023, 08:27:47 PM
I was able to revert back to Vray 6 (not 6.1) and the shadows rendered fine. Reinstalled 6.1 and the shadow problem reappeared. Not sure where the problem is (vray or FP) but at least I know where the problem originates.
Title: Re: Edge Mode Shadow Problem
Post by: iToo on March 01, 2023, 11:09:42 AM
We have identified this problem with the latest V-Ray (6.10.02). Previous versions seems to work fine.
We just reported it to ChaosGroup.
Title: Re: Edge Mode Shadow Problem
Post by: iToo on March 03, 2023, 12:38:47 PM
With the help of ChaosGroup, we have identified the problem.
It will be fixed on the next Forest update (planned for the next week).

Problem was caused by a bug of Edge mode with Surface Areas, but it was not detected until now, because some optimizations added to V-Ray 6.10.01. Other areas (as Spline) work fine.
Unfortunately there is not a workaround, except to downgrade V-Ray to the previous version.

Title: Re: Edge Mode Shadow Problem
Post by: DS5736 on March 03, 2023, 04:21:22 PM
Thanks for the quick investigation and explanation.
Title: Re: Edge Mode Shadow Problem
Post by: EH2026 on March 09, 2023, 12:55:14 PM
Any luck with the updates to this guys?

Many thanks,

Jason
Title: Re: Edge Mode Shadow Problem
Post by: iToo on March 09, 2023, 01:34:45 PM
We have the update ready, but we're waiting the reply from ChaosGroup regarding other issue.
We would like to include the fix for that issue on this release as well.

Title: Re: Edge Mode Shadow Problem
Post by: EH2026 on March 09, 2023, 01:46:34 PM
Brilliant, thanks guys  :)
Title: Re: Edge Mode Shadow Problem
Post by: iToo on March 14, 2023, 08:55:05 AM
We just published the fix in Forest 8.1.0 (https://forum.itoosoft.com/announcements/forest-pack-litepro-8-1-0/).
Title: Re: Edge Mode Shadow Problem
Post by: EH2026 on March 14, 2023, 12:49:00 PM
I appreciate Vray is also the problem here but I just tested the update and we seem to have the same problem, do we still need to downgrade Vray in the meantime? Are we waiting for those guys to do an update?

Thanks
Title: Re: Edge Mode Shadow Problem
Post by: iToo on March 14, 2023, 01:24:21 PM
I appreciate Vray is also the problem here but I just tested the update and we seem to have the same problem, do we still need to downgrade Vray in the meantime? Are we waiting for those guys to do an update?

No, it should work with current V-Ray. I just tested it, and seems to work fine.
Please, would you send us your scene (https://forum.itoosoft.com/faq/how-to-send-a-file-to-itoo-software/) to check it ?

Thanks,
Title: Re: Edge Mode Shadow Problem
Post by: EH2026 on March 14, 2023, 04:55:40 PM
Yep, sorry, it appears to be another different problem, I need to double check with some extra renders after I hit this deadline.

From first impressions there appears to be white spills in places, less so than the previous black shadow problem, but still they are appearing, it might need some beefing up on render settings, let me check that first.

Thanks for the update though  :)

Jason