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Author Topic: Editing index.dat file  (Read 816 times)

Viz3D

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Editing index.dat file
« on: February 17, 2020, 08:03:03 PM »
Hello,

is there any way we can edit the "index.dat" file of a forest library so we can hard code the maps path to a specific directory?
Adding something like:
Code: [Select]
<mapspath>C:\forest library\maps</mapspath>3dsmax's user paths configuration has a limitation on the number of paths someone can add to.
I guess I could do it by recreating the .mat file with the new maps path but editing the index.dat would be a non destructive approach.

Thanks in advance.

Rokas

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Re: Editing index.dat file
« Reply #1 on: February 18, 2020, 08:51:36 AM »
Hi, Viz3D

index.dat cannot include paths. What is more - it's used only for the distribution maps, not textures.

I have not reached the 3ds max External paths limits Yet. Out of curiosity, what is that limit ?
Rokas

Viz3D

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Re: Editing index.dat file
« Reply #2 on: February 18, 2020, 06:48:18 PM »
Hi Rokas,

the .xmp for the current project I'm working on right now (opened in Notepad++) stops at line 77 with 51 bitmap directories in it. The next line 78 (bitmap directory 52) has a half finished path saying: "Dir52=C:\Users\[USERNAME]\Documents\Forest". It should be something like: "Dir52=C:\Users\[USERNAME]\Documents\Forest Pack\libs\..."
« Last Edit: February 18, 2020, 06:49:59 PM by Viz3D »