Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: ajvar on June 10, 2015, 12:49:12 PM

Title: Evermotion library problem
Post by: ajvar on June 10, 2015, 12:49:12 PM
Hi,

I've installed evermotion catalog and tried to set instalation path as shown in the hqplants example. I've bought evermotion pack 126 and 106 few months ago but i cant make the connection with forestpro. I'm navigating to that evermotion folder and get this message: "The selected directory doesn't contain Evermotion Plants AM106 library."

Title: Re: Evermotion library problem
Post by: Michal Karmazín on June 10, 2015, 03:15:11 PM
Hi,

The Library Browser (with Evermotion Catalog add-on istalled) is looking for the "original folder structure" after unpacking. Please unpack all assets (textures & models) with their original folder names into one "parent folder" (maybe that could lead to these troubles as their models are delivered "by folder"). Than you should map the "parent folder" - containing Textures (maps) folder and your renderer's folder with models (Vray, MentalRay, ScanLine). Also please note, you shouldn't rename these folders (as our add-on uses that original folder names to allocate corresponding .max files for selected renderer).

As our "installation checker" is looking for the first MentalRay model file, the "MentalRay" folder should be unpacked also. Could be, that you didn't unpack that folder? If so, please unpack it (also in case you'll be not using this renderer).

Than, when EvermotionPlants Libraries pop-up window asks you to Select Installation Path you should select the path to whole folder structure (not where corresponding models or textures are located). It should be the folder where you have extracted all these assets (including Textures (maps), MentalRay, Vray and ScanLine folders).

It´s strongly recommended to include the Textures (maos) folder into your User Paths. This way, bitmaps are always found when loading or importing models from the library. The path to your location of used assets should be added to the 3ds Max configuration by using Customize - Configure User Paths - External files.

Best regards,
Title: Re: Evermotion library problem
Post by: MH4288 on June 12, 2015, 03:10:55 PM
I have same problem but cant get it to work :-(
Title: Re: Evermotion library problem
Post by: Michal Karmazín on June 12, 2015, 04:02:31 PM
Hi,

Would you please specify the Evermotion's Archmodels volume you are facing troubles with? By following steps described above it should work fine (remember the MentalRay folder should be extracted also even it'll be not used and you should select the "upper" folder). Thanks in advance.

Best regards,
Title: Re: Evermotion library problem
Post by: MH4288 on June 12, 2015, 04:50:31 PM
Archmodels 136. I download only VRay files, so I dont have mentalray. Files are pretty big in some cases so I dont want to download and have on my HDD files I will never use.
Title: Re: Evermotion library problem
Post by: Michal Karmazín on June 12, 2015, 05:04:18 PM
Hi,

Well, in that case, it's possible to cheat the installation checker by editing the evermotionplants.ms file. It's by default located at C:\Program Files (x86)\Itoo Software\Evermotion Catalog\lib.

On the top, where the evermotiondef global variable is defined, you may manually change the "check path" for the Archmodels 136 in a following way:

#("AM136", "Evermotion Plants AM136", "\Vray\001_v1_*.max", "")

That should fix it for "V-Ray only" use. Hope that helps.

Best regards,
Title: Re: Evermotion library problem
Post by: ajvar on June 12, 2015, 07:33:16 PM
I dont have enough time these days so this Evermotion plugin is something i can live without but i was playing few minutes yesterday and today and still no result for the evermotion 126. I managed to solve evermotion 106 but with 126 still no sucess. I must be doing something wrong. I extracted everything from that evermotion pack, mentalray, scanline, vray, obj and so on, and still nothing. I noticed one difference between those packs. Evermotion 126 has a folder named "AM126_MENTALRAY" which is not mentioned in that evermotionplants.ms. Could that mean something? 

Best

Mario



Title: Re: Evermotion library problem
Post by: MH4288 on June 12, 2015, 08:14:25 PM
Thanks for fantastic support!! Now it works like a charm! Thanks a lot!
Title: Re: Evermotion library problem
Post by: TL1895 on June 13, 2015, 12:47:36 AM
So, where does one find this evermotion catalog?  I've some of their collections and would like to try it...
Thanks!
Title: Re: Evermotion library problem
Post by: iToo on June 13, 2015, 08:50:03 AM
So, where does one find this evermotion catalog?  I've some of their collections and would like to try it...
Thanks!

You can get it from the Downloads->Forest Pack (http://www.itoosoft.com/downloads/forestpack.php) section.
Title: Re: Evermotion library problem
Post by: ajvar on June 13, 2015, 10:13:19 AM
So archmodels 126 works for you? Please confirm.

Btw. you forgot to insert archmodels vol.117 in the list.
Title: Re: Evermotion library problem
Post by: ajvar on June 13, 2015, 11:47:24 AM
Ok, I fixed it. Just had to rename some folders (even though you told me not to - not the best advice but nevermind).

Any future problems with vol 126. - to other users - please rename folders.

Anyway, thanks.
Title: Re: Evermotion library problem
Post by: BE4139 on June 15, 2015, 04:11:48 PM
I only have the vray max files unpacked and edited the evermotionplants.ms script and got vol. 126 to work properly.

I wish you would include Archmodels vol. 154 in your Evermotion library, this is a really good one.

Thanks

dimension3plus.de
Title: Re: Evermotion library problem
Post by: TL1895 on July 02, 2015, 01:35:47 PM
So, it worked for me, but then I purchased v154, and cannot get it to appear.  It's located exactly where the other ones are with original names, etc.
Title: Re: Evermotion library problem
Post by: TL1895 on July 02, 2015, 01:47:37 PM
...also, could there be an option for vray only.  I also don't want to have to download and extract those mental  ray packs.
I also don't want to have to edit the .ms file, ever, lol.

Thanks,
TL1895
Title: Re: Evermotion library problem
Post by: iCreateLtd on August 14, 2015, 06:37:09 PM
Hi.

Would it be possible to update the Evermotion pack to include the following volumes:

42
61
113
117
154

Thanks.
Title: Re: Evermotion library problem
Post by: Michal Karmazín on August 17, 2015, 04:51:35 PM
Hi,

I can confirm we have plans to extend & update the Evermotion Catalog.

We'll prioritize it, but there are also other pending tasks, therefore it's very hard to say when it'll be done. Thanks for your comprehension.

Best regards,
Title: Re: Evermotion library problem
Post by: SG9935 on March 16, 2016, 11:06:01 AM
Hi!

I guess I should not open a new topic for this, tough no post in the last 120 days.

So just  to add another line, it would be really great if the Evermotion catalog would be updated. Now even with Vol163 scanned trees.

iToo, thank you so much if you would still keep this on the table...

Aron
Title: Re: Evermotion library problem
Post by: SB3663 on July 08, 2016, 05:24:47 AM
YESSS! This would be very nice indeed!
Title: Re: Evermotion library problem
Post by: TL1895 on July 08, 2016, 02:03:17 PM
+1 here, big time, thanks itoo!
Title: Re: Evermotion library problem
Post by: iCreateLtd on July 10, 2016, 05:58:53 PM
After making that post last year, I've found it much easier to make my own libraries instead of waiting for an update to the Evermotion catalog.