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Author Topic: Excluding an area while using surface uv mode  (Read 585 times)

FQ1241

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Excluding an area while using surface uv mode
« on: March 15, 2016, 09:21:20 PM »
Hi all, i am using surface UV mode to distribute bushes on many different levels of a building.
Area becomes disabled so I cant exclude areas. Any other similarly quick ways to exclude areas?
I am at a loss.
I would use point mode  to if I could, anything similar that I can do when using surface uv?

Thanks Much!

J

Michal Karmazín

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Re: Excluding an area while using surface uv mode
« Reply #1 on: March 16, 2016, 12:17:37 PM »
Hi,

I would suggest you to check our Populate Building Interiors tutorial where you can find a possible solution (using a map for each floor with a white area where you want to distribute items and a black area where you do not).

For example to create a white map in UV Space -1 to 2 and ensure that all polygons needed for distribution are mapped to that area.

Hope you'll find it useful.

Best regards,

FQ1241

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Re: Excluding an area while using surface uv mode
« Reply #2 on: March 31, 2016, 04:47:59 PM »
cool thanks! saw the video, I will try it out, the image you attached helps!