Itoo Software Forum

Author Topic: Excluding Forest Object problem  (Read 4813 times)


  • Newbie
  • *
  • Posts: 6
Excluding Forest Object problem
« on: October 25, 2017, 04:58:09 PM »
As I learned from the 'Combining Concrete Paving and Grass' tutorial, I tried something different.
Because I don't have Railclone with me, I tried using everything in Forest Pack.

Here's what happened:

First I attached multiple pavement concrete model into one editable poly and also merge grass models in the scene.

Then I scatter the pavement concrete to the area I want. (These pavement concretes are actually one forest object)

Scatter the grass to the whole area

now select forest object as an exclude
Doesn't comes out as you think, does it? haha.

Try increasing the resolution.
Nope. Doesn't help.

Maybe, try changing the 'Boundary Checking' to 'Size' and 'Edge'

Doesn't help either. Anyway to fix this?
« Last Edit: October 25, 2017, 05:08:33 PM by Mannii »

Paul Roberts

  • iToo Software
  • Hero Member
  • *****
  • Posts: 3001
Re: Excluding Forest Object problem
« Reply #1 on: October 25, 2017, 08:06:35 PM »

You could try changing the Shape mode from Sphere to Mesh. In that way the collision detection will use the actual geometry, instead of a simple spherical volume and you should get better results.

I hope that helps, please let me know if you have any further questions.

Many Thanks,

Paul Roberts
iToo Software