Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: TheMan on October 25, 2017, 04:58:09 PM

Title: Excluding Forest Object problem
Post by: TheMan on October 25, 2017, 04:58:09 PM
Hi,
As I learned from the 'Combining Concrete Paving and Grass' tutorial, I tried something different.
Because I don't have Railclone with me, I tried using everything in Forest Pack.

Here's what happened:

(https://image.ibb.co/jhHyo6/01.png)
First I attached multiple pavement concrete model into one editable poly and also merge grass models in the scene.

(https://image.ibb.co/cg4pvm/02.png)
Then I scatter the pavement concrete to the area I want. (These pavement concretes are actually one forest object)

(https://image.ibb.co/gwTtMR/03.png)
Scatter the grass to the whole area

(https://image.ibb.co/jhSg86/04.jpg)
now select forest object as an exclude
Doesn't comes out as you think, does it? haha.


(https://image.ibb.co/j78A1R/05.png)
Try increasing the resolution.
Nope. Doesn't help.

(https://image.ibb.co/chxbam/06.png)
(https://image.ibb.co/j2XngR/07.png)
Maybe, try changing the 'Boundary Checking' to 'Size' and 'Edge'


Doesn't help either. Anyway to fix this?
Title: Re: Excluding Forest Object problem
Post by: Paul Roberts on October 25, 2017, 08:06:35 PM
Hi,

You could try changing the Shape mode from Sphere to Mesh. In that way the collision detection will use the actual geometry, instead of a simple spherical volume and you should get better results.

(https://i.imgur.com/qGSPEWi.png)

I hope that helps, please let me know if you have any further questions.

Many Thanks,

Paul