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Author Topic: Explicit Normals  (Read 117 times)

Shawn Olson

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Explicit Normals
« on: October 25, 2018, 08:27:17 PM »
I would be awesome if FP could retain the explicit normals of the source geometry. Please consider adding support for this.

Rokas

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Re: Explicit Normals
« Reply #1 on: October 26, 2018, 01:32:44 PM »
When using Forest Tools to create instances from scattered objects- explicit normals are retained.
Hope this is suitable workaround for You.
Rokas
iToo Software

Shawn Olson

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Re: Explicit Normals
« Reply #2 on: October 27, 2018, 04:29:34 PM »
Rokas,

Yeah, I know about this workaround. But it's really not a good solution. It breaks the parametric workflow flow of using Forest as well as introduces performance issues if there are thousands and thousands of nodes. I would love to see Forest simply be able to retain the explicit normal of the incoming meshes. My coworkers and I use Forest for game environments and this is a challenge for us when scattering foliage that has specific normal needs for good lighting when sent to the game engine.

MattYoungWI

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Re: Explicit Normals
« Reply #3 on: October 27, 2018, 10:56:17 PM »
+1. This would help out a lot!