Yeah, I know about this workaround. But it's really not a good solution. It breaks the parametric workflow flow of using Forest as well as introduces performance issues if there are thousands and thousands of nodes. I would love to see Forest simply be able to retain the explicit normal of the incoming meshes. My coworkers and I use Forest for game environments and this is a challenge for us when scattering foliage that has specific normal needs for good lighting when sent to the game engine.