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Author Topic: Exporting Forest Ivy into Unreal Engine  (Read 15657 times)

MS9196

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Exporting Forest Ivy into Unreal Engine
« on: June 14, 2025, 02:46:30 pm »
Hi! I'm currently exploring and learning UE 5 and I've come across a problem with exporting Forest Ivy into Unreal, not that I've already tried the normal forest pack objects, Ivy doesn't seem to be recognized by Forest Tools as a Forest Object. I've tried turning it into mesh and exporting it into Unreal by using Datasmith but the textures does not properly translate into Unreal, giving the leaves just a color bitmap and no actual diffuse images/textures. It could be because Datasmith does not properly read Corona Bitmaps but I'm pretty sure I'm wrong. The mesh properly converts into Unreal and Nanite if converted into mesh in 3Ds Max but the leaves disappear when I directly Datasmith while the ForestIvy isn't a mesh even if the viewport mode is set to Mesh. What steps do I have to make to make the export work properly?

What I have not tried is the one where I use snapshots to create meshes for Forest Ivy and distributing them into a Forest Object spline then exporting with Forest Tools, I will try it now and hopefully it works. Thank you!

Michal Karmazín

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Re: Exporting Forest Ivy into Unreal Engine
« Reply #1 on: June 16, 2025, 12:29:52 pm »
Hi,

To export it, you can use the 3ds Max 'quad menu' (right-click with the ForestIvy object selected) and choose transform > Convert To: Convert to Editable Mesh. This will convert it into a Mesh-type object. To use this method, make sure that Display > Viewport > Mesh mode is selected.

Are you experiencing this material issue with all presets? Some of the bundled presets, such as Common Lantana, use two-sided materials, and it’s possible that the two-sided material isn’t being transferred correctly. Please feel free to wire the 'Leaf - 1 Sided' material directly to the Multi/Sub-Object material to see if that resolves the issue.

I hope this helps.

Best regards,

MS9196

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Re: Exporting Forest Ivy into Unreal Engine
« Reply #2 on: June 17, 2025, 03:37:03 am »
Thank you! I will try this on my next test export. I was planning to create a separate master material in another time for imported ForestIvy but if this works it would be a huge time saver. Thank you again ;D