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Author Topic: FBX problems  (Read 1197 times)

MG2304

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FBX problems
« on: January 24, 2014, 10:49:22 AM »
Hi,

I have a problem when I import a FBX file From Bentley Software and want to attach the grass to it.
Surface normals seems to look good.

See image.

Please help.

thanks in advance

Christiaan


iToo

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Re: FBX problems
« Reply #1 on: January 24, 2014, 10:58:47 AM »
Please, see the following post. It would be the same issue: http://forum.itoosoft.com/index.php?topic=1760.msg6477#msg6477

If that doesn't solve the problem, please send us the surface to support@itoosoft.com and we'll check it.
Carlos Quintero
iToo Software

MG2304

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Re: FBX problems
« Reply #2 on: January 24, 2014, 11:39:55 AM »
I Already looked in to that topic, but I can't get it work.

Files are send

iToo

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Re: FBX problems
« Reply #3 on: January 24, 2014, 06:44:44 PM »
We have not received the file yet. If you sent it, please try again using a web sharing service as WeTransfer, to be sure is not blocked by the e-mail servers.

Thanks,
Carlos Quintero
iToo Software

iToo

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Re: FBX problems
« Reply #4 on: January 26, 2014, 06:54:25 PM »
I finally got the file, it's too big and was stucked in one of the e-mail servers.

Regarding the surface, normals are inverted but for some reason they cannot be flipped: neither using the Normal modifier or Editable Mesh tools. I found this trick in other Max forum:

1) Create a box (or any geometry) in the XY plane.
2) Collapse it to an Editable Mesh.
3) Turn on Selection->Show Normals to check normals visually.
4) Attach the surface to the box mesh.
5) Select all faces and click Surface Properties->Normals->Flip
6) Remove the box element.

Optionally i also suggest to apply Vertices->Weld (faces are isolated). Next, you can assign the surface in Forest as usual.
« Last Edit: January 26, 2014, 06:59:05 PM by iToo »
Carlos Quintero
iToo Software

MG2304

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Re: FBX problems
« Reply #5 on: January 28, 2014, 03:52:39 PM »
Thanks a lot, this is the trick.

Regards