I would like controll the local ZRotation (blue axis) of eache item in a way, so that the items point down along the surface.
The attached image shows like it should be. The teapots are placed by hand.
I think that should be possible with the new effects editor, but i just don't get it
Maybe this can be done over a rotation mapped Fallof in the transform rollout. But i didnt get that working either.
Of cause, the final surface will be more complex and not point symmetric as the shown example.
I build a testscene. Thanks for every suggestions.