Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: eqko on January 23, 2019, 01:44:14 PM
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Just out of curiosity, with forest now being able to utilize effects, would it by any means by possible to fill an area using packing algorithms ?
Perhaps using some sort of script to for transform or I don't know ?
I have this path area that's filled with flagstones and it would be nice if they don't overlap.
Added bonus would be using density & scale using 'include'
I hope this image shows what I'm trying to accomplish.
As you can see, I get a long way, but I still have some overlapping while using collissions. settings the collission bigger wil result in to large gaps between the stones.
It would be supernice if pack algorithms could be a thing for Forest
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Unfortunately effects are not capable to solve this problem.
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Currently Effects works only as a post-process action for each item, once they have been scattered.
But this feature would require a new scattering solution, based on a physics engine.
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ok, makes sense. Thanks for the clear answer.
I'll just fix the overlaps manualy, no biggie.
Just glad I got that half way already with forest :)