Forest Pack > Forest Pro (*)
Follow Displace Surface (VRay)
(1/1)
MarckPX2:
Hello,
this is a well known problem which I thought was solved by now.
Anyway, I followed this guide:
https://www.itoosoft.com/tutorials/scattering-on-displaced-geometry
However, applying the effect only causes the objects to be adjusted overall in height.
The height differences of the (displ map) surface are not adopted.
What am I missing here?
Cheers
Dragan:
Can You share the scene?
Working fine for me.
MarckPX2:
Hey Dragan,
thanks for your reply.
Please find attached the corresponding scene.
best
Marck
Dragan:
Now, It is not working for me either :o
I don`t know if my test was done on some previous version of FP but it could be at least one or maybe two before 7.3 because I try to keep up.
MarckPX2:
Well, that is unfortunate.
Thanks for trying, though.
This one was done in FP 7.2.1
I will give it another try using the latest update 7.3.0.
UPDATE:
The effect is also not functional in version 7.3.0 (at least not on my workstation in 3ds max 2022)
Any ideas?
UPDATE 2.0:
It works.
It depends on which type (2D / 3D) of the VRayDisplacementMod is used.
However, in order to use a procedural map, it must be set to explicit map channel.
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