Hi,
My apologies, I get it now
Well, the
Forest Material is designed mainly to be used on "billboards" and to add color variation on 3D objects, we highly suggest to use the
Forest Color map. When using
Multi/Sub-Object materials, the F
orest Material needs to be applied over each of those
Multi/Sub-Object materials as shown on attached screen-shot.
Anyway, in your case the easiest way to archive the desired look (and get corresponding Render Element values) would be to apply the
Color Tint directly under the
Material roll-out of the Forect object (which will propaget to the
VRayDiffuseFilter Render Element correctly).
Best regards,