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Author Topic: Forest and Railclone never remember texture links  (Read 316 times)

quadrantatelier

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Forest and Railclone never remember texture links
« on: October 17, 2025, 09:46:51 pm »
Hi,

Ive had this problem for a while. I understand some forums have said well just relink the textures using the configure projects paths and set a texture path for every folder of plants and other things i will ever use, but this gets just old. Ive reset windows, ive reinstalled 3ds max, but railclone and forest pack never ever remembers where the textures are when imported. Whats worse, everytime i save and reopen the file, it forgets them again so i have to relink everything again. Can anything be done about this because its driving me nuts.

thanks

Michal Karmazín

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Re: Forest and Railclone never remember texture links
« Reply #1 on: October 20, 2025, 01:03:21 pm »
Hi,

First, let me mention that textures for any items handled by our plug-ins are treated like any other asset in the scene. Simply setting the correct paths in 3ds Max under Customize > Configure User Paths > External Files (stored in 3dsmax.ini) should be sufficient. If the Asset Tracking tool shows the status as Found for those textures, there shouldn’t be any problem.

If preferred, using environment variables can be a good option. In recent versions of 3ds Max, you can use environment variables for this purpose (for example, ADSK_3DSMAX_ASSETS_MAPS_DIR). Please see the following link for more details:

https://help.autodesk.com/view/3DSMAX/2026/ENU/?guid=GUID-D7D373FD-CA78-4986-AB3D-B1E25F2A37CC

Let me add that, in general, we recommend resolving all references used by our plug-ins to absolute UNC paths using the Asset Tracker. It’s not strictly necessary, but this approach usually helps avoid texture path issues when using distributed rendering. The “default” file handling is controlled by 3ds Max and can be adjusted under: Options > Preference Settings > File Handling > Convert file paths to UNC. This ensures that all your scenes use UNC paths consistently.

I hope this helps.

Best regards,

quadrantatelier

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Re: Forest and Railclone never remember texture links
« Reply #2 on: Today at 02:58:01 pm »
Hi,

Is there no way in which 3ds max and your plugins automatically save the paths without having to go into configure user and system paths and adding every folder of every texture in there manually? This is very time consuming as i must have over 1000 texture folders. And why doesent RC and FP save the textures or add the texture paths into configure user and system paths automatically? I just dont understand why i have to mannually do this? If use the material editor and add a texture via a bitmap, why cant 3ds max automatically add and save that path so that next time i wont have to relink the textures again?