Hi,
First, let me mention that textures for any items handled by our plug-ins are treated like any other asset in the scene. Simply setting the correct paths in 3ds Max under
Customize >
Configure User Paths >
External Files (stored in
3dsmax.ini) should be sufficient. If the
Asset Tracking tool shows the status as
Found for those textures, there shouldn’t be any problem.
If preferred, using environment variables can be a good option. In recent versions of 3ds Max, you can use environment variables for this purpose (for example,
ADSK_3DSMAX_ASSETS_MAPS_DIR). Please see the following link for more details:
https://help.autodesk.com/view/3DSMAX/2026/ENU/?guid=GUID-D7D373FD-CA78-4986-AB3D-B1E25F2A37CCLet me add that, in general, we recommend resolving all references used by our plug-ins to absolute
UNC paths using the
Asset Tracker. It’s not strictly necessary, but this approach usually helps avoid texture path issues when using distributed rendering. The “default” file handling is controlled by 3ds Max and can be adjusted under:
Options >
Preference Settings >
File Handling >
Convert file paths to UNC. This ensures that all your scenes use
UNC paths consistently.
I hope this helps.
Best regards,