I'm trying to randomize color of forest objects ( editable mesh 5 boxes ) by map used on surface,
I want colors to be exaclly like on surface, not randomly applied.
My problem is that when i turn on "get color from Map" next "as texture on surface" and next "variation by element" exact colors are only applied to whole items/objects, not to elements.
I want to be able to put exact colors from surface map to each element of object used in forest.
How to do that?
It's interesting that when i turn on "get color from Map" next "random values" and next "variation by element" colors are randomly placed to elements of objects.
But i dont want colors to be randomly placed from surface map to elemets
I want colors to be placed to elements exactly like on surface
I have added pictures to illustrate this situation.