Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: EM3498 on December 20, 2013, 11:32:08 PM
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Hello
I'm trying to randomize color of forest objects ( editable mesh 5 boxes ) by map used on surface,
I want colors to be exaclly like on surface, not randomly applied.
My problem is that when i turn on "get color from Map" next "as texture on surface" and next "variation by element" exact colors are only applied to whole items/objects, not to elements.
I want to be able to put exact colors from surface map to each element of object used in forest.
How to do that?
It's interesting that when i turn on "get color from Map" next "random values" and next "variation by element" colors are randomly placed to elements of objects.
But i dont want colors to be randomly placed from surface map to elemets
I want colors to be placed to elements exactly like on surface
I have added pictures to illustrate this situation.
Best Regards
Greg
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Unfortunately "get color from map" doesn't work with elements, only with items. We tried to implement it some time ago, but there are certain technical limitations.
I just realized this issue is not described in the documentation. I apologize by that, we'll add a note about it.
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Thank you for info
Do you think it is possible to add this feature in future builds?
I will be very usefull in many situations, when we must have exact surface colors on objt=ect used in forest, and don't want to make those objects very small/ explode to single elements
Best
Greg
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I'm afraid it will not be possible. There are several technical restrictions for this feature that we cannot solve.