Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Theo on August 02, 2018, 11:40:54 AM

Title: Forest colour tint and seeds
Post by: Theo on August 02, 2018, 11:40:54 AM
If I have a leaf material with a forest colour plugged in for variation and I use the forest colour tint map. In this I plug a corona multimap and select maybe 10 block colours. So rather than randomly assigning colours between a gradient I use the map to get specific colours.

When I place trees around the scene using item mode, if I do not add each tree new by clicking add and instead shift drag a few from existing ones I have placed, they always have the same colour tint as the one it was shift dragged from. Is there a way to reseed this without it reseeding what tree is placed at each point?

I like to be able to freely place trees without just generating them in areas but I cant seem to get round this seed issue without making sure trees are added and not shift dragged
Title: Re: Forest colour tint and seeds
Post by: Theo on August 02, 2018, 12:00:49 PM
might be wrong here, I think reseeding is keeping the same tree! it was just the transforms changing quite a bit
Title: Re: Forest colour tint and seeds
Post by: Rokas on August 02, 2018, 01:20:31 PM
Yes, as You already found out Reseeding should help and add randomness to cloned trees:
(https://i.imgur.com/RWD9Nny.gif)