Hey guys,
I have a scene where i'm using fp in an unusual way, i'm using a phoenix fd ocean sim as a surface to distribute alot of objects on the water surface.
It's actually working quite fine and giving me the results i'm looking for when it's not crashing.
The problem i'm facing, is that when i'm looking at the horizon(config_2 picture), vray get stuck at "updating instances" forever until ram get overloaded and the pc crash.
When changing the camera angle high enough(see config_1 picture) it is making phoenix somewhat a capped mesh and is rendering fine in this case.
So i think FP is having problems with the heavy displacement from the PhoenixFDOceantex when the ocean is getting extended to the horizon and becomes a large surface.
Do you think there are any options i'm missing or i'm just hiting the limitation of an already funky way of using forest?
Thank you for your help.